Anagram tips: how to find more words in seven letters
Seven letters, sixty seconds. The clock starts and your brain produces the same three words it always does: something short with a T, something short with an A, something you are not sure is a word. Forty seconds later you notice an obvious six-letter word that was there the whole time.
Anagram races feel like they reward a big vocabulary. Mostly, they reward knowing where the points are. To find out where that is, we took every rack our Anagram Race game can deal and listed every word each one hides.
What we counted
The game deals seven letters from one of 405 seven-letter words, shuffled so the answer isn't sitting in plain sight. It accepts about 7,500 English words of three to seven letters. Points climb steeply with length: 100 for three letters, 300 for four, 600 for five, 1,000 for six and 2,000 for using all seven.
We ran all 405 racks against the word list. The average rack hides 89 words (the median is 81). The thinnest has 32. The richest, the letters of PLASTER, has 213. Here is where those words, and their points, are:
| Word length | Words per rack | Of which common | Share of all points |
|---|---|---|---|
| 3 letters | 25 | 16 | 7% |
| 4 letters | 36 | 23 | 30% |
| 5 letters | 20 | 8 | 34% |
| 6 letters | 6.4 | 1.4 | 18% |
| 7 letters | 1.9 | 1.1 | 10% |
"Common" means a word most people would say out loud without a second thought; the rest are valid but rarer, like ARPENT or PALTER.
For a benchmark: an average rack holds about 35,000 points in total. In the first real rounds played in our rooms, the median player found 9 words for 3,000 points in their 60 seconds. The best found 19 words for 6,800. Nobody comes close to the total. The game is about choosing which slice to go after.
Tip 1: three-letter words are a trap
They are the first words your eye finds, and there are lots of them: 25 per rack on average. Together they carry 7% of the points. A three-letter word takes almost as long to type as a four-letter one and is worth a third as much.
Don't skip them entirely. Take the ones that jump out. But don't hunt for them. If you catch yourself scanning for a third three-letter word with A in it, stop.
Tip 2: live in the four- and five-letter band
Four- and five-letter words are where the race is won. There are 56 of them per rack on average, 31 of them common, and they carry 64% of all available points. They are short enough to find quickly and long enough to be worth it.
A good habit is to aim every search at five letters. You'll miss sometimes and land a four, which is still a good result. Aim at three and the best you can do is three.
Tip 3: look for the seven early
Every rack has at least one seven-letter answer, by construction, and half of them (51%) have two or more. A single seven is worth 2,000 points. That is more than every common three-letter word in an average rack put together, which comes to about 1,600.
Give the seven your first ten or fifteen seconds, while your head is fresh. Try the obvious endings first: does the rack end in -ER, -ED or -S? Does it start with RE- or UN-? Most seven-letter answers are an ordinary word with an ordinary ending. If nothing comes in fifteen seconds, move on and come back at the end. The letters often rearrange themselves in your head while you're finding other words.
Tip 4: find families, not words
Every word you find is a hint to the next one. Across all racks, 30% of the four-letter-and-longer words end in S, so the quickest second word is often the first one plus S. Then try swapping one letter. Then try the same letters in a different order.
The PLASTER rack shows how far one family can go. PLASTER, STAPLER, PALTERS and PSALTER all use all seven letters. Drop one letter and you get PLATES, PETALS, PLEATS, STAPLE, PASTEL and PALEST, all six letters long. One find, used well, is a dozen words.
Tip 5: know which endings pay
Among the longer words, 6% end in -ER and 3% in -ED, and 4.5% start with RE-. If the rack has an E and an R, try putting them at the end. If it has an E and a D, the same. -ING is rare, under 1%: with only seven letters, spending three of them on an ending doesn't leave much of a word.
Tip 6: move the letters
The worst thing you can do is stare at the letters in the order you were dealt them. The shuffle is designed to hide words, so your eye keeps reading the same false fragments. Shuffle often, or physically split the letters in your head: consonants on one side, vowels on the other. Then build from a consonant pair that commonly starts words, like ST, PR, TR or PL, and add vowels.
A 60-second plan
- 0โ15 seconds: the seven. Try the common endings and starts. If you find it, add S or drop a letter to find its six-letter cousins.
- 15โ45 seconds: four- and five-letter families. Find one, then mine it: add S, swap a letter, reorder.
- 45โ60 seconds: mop up the three-letter words you already noticed. They're quick points when there's no time to find anything bigger.
None of this needs a bigger vocabulary. It needs a better order. The words were in the rack the whole time. The points were just mostly somewhere other than where you were looking.